Initial commit: DeathWatch, an Elden Ring death counter for OBS
Reads the game's process memory read-only (AOB signature scanning, re-resolved every tick — never a cached pointer) and serves a live death counter as a browser-source overlay plus a status panel. Supports co-op: each player runs the program locally, one acts as hub. The peer link is authenticated (HMAC challenge/response, no token on the wire, constant-time compare) but not yet encrypted — see CLAUDE.md's TODO section for the planned TLS+pinning split. Zero external dependencies — including a hand-rolled WebSocket implementation — so the whole thing ships as one .exe.
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{
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"_language": "Español",
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"overlay.deaths": "muertes",
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"overlay.boss": "jefe",
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"overlay.offline": "sin conexión",
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"overlay.waiting": "esperando al juego…",
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"overlay.you": "Vos",
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"overlay.partner": "Compañero",
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"panel.title": "Elden Ring",
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"panel.subtitle": "Death Counter · lectura en vivo",
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"panel.total": "Total muertes",
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"panel.raw": "Leído del proceso",
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"panel.slot": "Slot de guardado",
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"panel.boss": "⚔ En combate contra jefe",
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"panel.partners": "Compañeros",
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"panel.obsUrl": "URL para OBS (Browser Source)",
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"panel.copy": "Copiar",
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"panel.copied": "Copiado",
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"panel.copyManual": "Seleccioná y copiá",
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"panel.obsHint": "Pegá esta URL en una fuente Navegador de OBS. Fondo transparente, se actualiza sola mientras esta ventanita de consola siga abierta.",
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"panel.build": "Compilación",
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"status.connecting": "Conectando…",
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"status.waitingGame": "Esperando a que abras Elden Ring…",
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"status.menu": "Elden Ring abierto — menú o pantalla de carga",
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"status.live": "En vivo — leyendo Elden Ring",
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"status.noServer": "Sin conexión con el programa local",
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"peer.playing": "jugando",
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"peer.menu": "en el menú",
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"peer.offline": "sin conexión"
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}
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