Initial commit: DeathWatch, an Elden Ring death counter for OBS

Reads the game's process memory read-only (AOB signature scanning,
re-resolved every tick — never a cached pointer) and serves a live
death counter as a browser-source overlay plus a status panel.

Supports co-op: each player runs the program locally, one acts as
hub. The peer link is authenticated (HMAC challenge/response, no
token on the wire, constant-time compare) but not yet encrypted —
see CLAUDE.md's TODO section for the planned TLS+pinning split.

Zero external dependencies — including a hand-rolled WebSocket
implementation — so the whole thing ships as one .exe.
This commit is contained in:
emmatherock committed 2026-09-17 21:10:22 -03:00
commit e1f7e6f529
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// ws.go: implementacion minima de WebSocket (RFC 6455) con la libreria
// estandar, servidor y cliente. No usamos gorilla/websocket para que el
// programa siga siendo un unico .exe sin dependencias que haya que
// repartir ni vendorear.
//
// Alcance a proposito acotado a lo que necesitamos: mensajes de texto
// chicos, sin fragmentacion, sin compresion, sin TLS (va por Tailscale,
// que ya cifra el tramo entre las dos PCs).
package main
import (
"bufio"
"crypto/rand"
"crypto/sha1"
"encoding/base64"
"encoding/binary"
"fmt"
"io"
"net"
"net/http"
"strings"
"sync"
"time"
)
const (
wsGUID = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
opContinuation = 0x0
opText = 0x1
opBinary = 0x2
opClose = 0x8
opPing = 0x9
opPong = 0xA
maxFrameSize = 1 << 20 // 1 MiB: nuestros mensajes son de ~100 bytes
)
type wsConn struct {
conn net.Conn
br *bufio.Reader
isClient bool // solo el cliente enmascara, segun el RFC
wmu sync.Mutex
closed bool
}
func wsAcceptKey(key string) string {
h := sha1.New()
io.WriteString(h, key+wsGUID)
return base64.StdEncoding.EncodeToString(h.Sum(nil))
}
// wsUpgrade convierte una peticion HTTP entrante en una conexion
// WebSocket (lado servidor).
func wsUpgrade(w http.ResponseWriter, r *http.Request) (*wsConn, error) {
if !strings.Contains(strings.ToLower(r.Header.Get("Connection")), "upgrade") ||
!strings.EqualFold(r.Header.Get("Upgrade"), "websocket") {
return nil, fmt.Errorf("no es un upgrade a websocket")
}
key := r.Header.Get("Sec-WebSocket-Key")
if key == "" {
return nil, fmt.Errorf("falta la cabecera Sec-WebSocket-Key")
}
hj, ok := w.(http.Hijacker)
if !ok {
return nil, fmt.Errorf("este servidor no soporta hijack")
}
conn, brw, err := hj.Hijack()
if err != nil {
return nil, err
}
resp := "HTTP/1.1 101 Switching Protocols\r\n" +
"Upgrade: websocket\r\n" +
"Connection: Upgrade\r\n" +
"Sec-WebSocket-Accept: " + wsAcceptKey(key) + "\r\n\r\n"
if _, err := conn.Write([]byte(resp)); err != nil {
conn.Close()
return nil, err
}
return &wsConn{conn: conn, br: brw.Reader}, nil
}
// wsDial abre una conexion WebSocket contra un hub (lado cliente).
func wsDial(addr, path string, timeout time.Duration) (*wsConn, error) {
conn, err := net.DialTimeout("tcp", addr, timeout)
if err != nil {
return nil, err
}
var keyBytes [16]byte
if _, err := rand.Read(keyBytes[:]); err != nil {
conn.Close()
return nil, err
}
key := base64.StdEncoding.EncodeToString(keyBytes[:])
req := "GET " + path + " HTTP/1.1\r\n" +
"Host: " + addr + "\r\n" +
"Upgrade: websocket\r\n" +
"Connection: Upgrade\r\n" +
"Sec-WebSocket-Key: " + key + "\r\n" +
"Sec-WebSocket-Version: 13\r\n\r\n"
conn.SetDeadline(time.Now().Add(timeout))
if _, err := conn.Write([]byte(req)); err != nil {
conn.Close()
return nil, err
}
br := bufio.NewReader(conn)
resp, err := http.ReadResponse(br, nil)
if err != nil {
conn.Close()
return nil, err
}
resp.Body.Close()
if resp.StatusCode != http.StatusSwitchingProtocols {
conn.Close()
return nil, fmt.Errorf("el hub respondio %s (esperaba 101)", resp.Status)
}
if !strings.EqualFold(resp.Header.Get("Sec-WebSocket-Accept"), wsAcceptKey(key)) {
conn.Close()
return nil, fmt.Errorf("el handshake no valida (¿del otro lado hay un websocket?)")
}
conn.SetDeadline(time.Time{})
return &wsConn{conn: conn, br: br, isClient: true}, nil
}
func (c *wsConn) writeFrame(opcode byte, payload []byte) error {
hdr := make([]byte, 0, 14)
hdr = append(hdr, 0x80|opcode) // FIN + opcode
maskBit := byte(0)
if c.isClient {
maskBit = 0x80
}
n := len(payload)
switch {
case n <= 125:
hdr = append(hdr, maskBit|byte(n))
case n <= 65535:
var ext [2]byte
binary.BigEndian.PutUint16(ext[:], uint16(n))
hdr = append(hdr, maskBit|126)
hdr = append(hdr, ext[:]...)
default:
var ext [8]byte
binary.BigEndian.PutUint64(ext[:], uint64(n))
hdr = append(hdr, maskBit|127)
hdr = append(hdr, ext[:]...)
}
body := payload
if c.isClient {
var mask [4]byte
if _, err := rand.Read(mask[:]); err != nil {
return err
}
hdr = append(hdr, mask[:]...)
body = make([]byte, n)
for i := 0; i < n; i++ {
body[i] = payload[i] ^ mask[i%4]
}
}
c.wmu.Lock()
defer c.wmu.Unlock()
if c.closed {
return io.ErrClosedPipe
}
if _, err := c.conn.Write(hdr); err != nil {
return err
}
if n > 0 {
if _, err := c.conn.Write(body); err != nil {
return err
}
}
return nil
}
func (c *wsConn) readFrame() (opcode byte, payload []byte, err error) {
var h [2]byte
if _, err = io.ReadFull(c.br, h[:]); err != nil {
return
}
fin := h[0]&0x80 != 0
opcode = h[0] & 0x0F
masked := h[1]&0x80 != 0
n := int(h[1] & 0x7F)
switch n {
case 126:
var ext [2]byte
if _, err = io.ReadFull(c.br, ext[:]); err != nil {
return
}
n = int(binary.BigEndian.Uint16(ext[:]))
case 127:
var ext [8]byte
if _, err = io.ReadFull(c.br, ext[:]); err != nil {
return
}
v := binary.BigEndian.Uint64(ext[:])
if v > maxFrameSize {
err = fmt.Errorf("frame demasiado grande (%d bytes)", v)
return
}
n = int(v)
}
if n > maxFrameSize {
err = fmt.Errorf("frame demasiado grande (%d bytes)", n)
return
}
var mask [4]byte
if masked {
if _, err = io.ReadFull(c.br, mask[:]); err != nil {
return
}
}
payload = make([]byte, n)
if n > 0 {
if _, err = io.ReadFull(c.br, payload); err != nil {
return
}
}
if masked {
for i := range payload {
payload[i] ^= mask[i%4]
}
}
if !fin || opcode == opContinuation {
err = fmt.Errorf("frames fragmentados no soportados")
}
return
}
// ReadMessage devuelve el proximo mensaje de texto/binario, respondiendo
// los pings por dentro. Un close del otro lado se reporta como io.EOF.
func (c *wsConn) ReadMessage() ([]byte, error) {
for {
op, payload, err := c.readFrame()
if err != nil {
return nil, err
}
switch op {
case opText, opBinary:
return payload, nil
case opPing:
if err := c.writeFrame(opPong, payload); err != nil {
return nil, err
}
case opPong:
// nada que hacer
case opClose:
c.writeFrame(opClose, nil)
return nil, io.EOF
default:
return nil, fmt.Errorf("opcode desconocido: 0x%X", op)
}
}
}
func (c *wsConn) WriteText(b []byte) error { return c.writeFrame(opText, b) }
func (c *wsConn) Ping() error { return c.writeFrame(opPing, nil) }
func (c *wsConn) SetReadDeadline(t time.Time) error { return c.conn.SetReadDeadline(t) }
func (c *wsConn) RemoteAddr() string { return c.conn.RemoteAddr().String() }
func (c *wsConn) Close() error {
c.wmu.Lock()
if c.closed {
c.wmu.Unlock()
return nil
}
c.closed = true
c.wmu.Unlock()
return c.conn.Close()
}