Reads the game's process memory read-only (AOB signature scanning, re-resolved every tick — never a cached pointer) and serves a live death counter as a browser-source overlay plus a status panel. Supports co-op: each player runs the program locally, one acts as hub. The peer link is authenticated (HMAC challenge/response, no token on the wire, constant-time compare) but not yet encrypted — see CLAUDE.md's TODO section for the planned TLS+pinning split. Zero external dependencies — including a hand-rolled WebSocket implementation — so the whole thing ships as one .exe.
12 lines
221 B
Plaintext
12 lines
221 B
Plaintext
# binarios y estado local, no van al repo
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deathwatch.exe
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*.exe
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totals.json
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client-id.txt
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config.toml
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offset.txt
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token.txt
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# config local de Claude Code (auto mode), especifica de esta maquina
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.claude/settings.local.json
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