2ba312a83366ba02e3caedf3f9703db24e991b40
Elden Ring under Proton on Linux is the same Windows binary, so every AOB signature and memory offset is unchanged — only how the process gets found and read differs. Split main.go/i18n.go (previously Windows-only) into a portable process.go (signature scanning, pointer resolution, the poll loop) plus process_windows.go/process_linux.go behind a small boundary: findProcessID, openProcess, closeProcessHandle, readMemory, findModuleBase, productVersion, systemLang. Linux side: finds the process by walking /proc/*/maps for a mapping ending in eldenring.exe (Proton runs several helper processes, so matching by name alone isn't reliable), reads memory via /proc/<pid>/mem (stdlib only, no external deps), and has no productVersion equivalent (returns ok=false — this was always just a hint for which PlayerIns offset to try first; the real one is confirmed by a live memory read regardless). openProcess probes /proc/<pid>/mem up front so a ptrace_scope permission failure surfaces immediately with the exact `sudo setcap cap_sys_ptrace+ep <path>` fix, never suggesting the system-wide ptrace_scope=0 weakening or running as root. main.go and i18n.go are fully portable now, no build tags. Verified: Windows build/vet/test plus a real run (no regression from moving ~500 lines). Linux is cross-compile build/vet only in this session — not yet run against a real Proton process.
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